Hello. You don't know me and I don't know you.
Hell you don't even know about this company that Vince, Me and Dan have been pushing to launch over the last two and a half years, so that's why we're here.
Common sense would dictate that a launch blog be posted... on a companies launch, so to our wonderful partners who have been with us over the last 3 to 5 weeks, I'd like to apologise for my tardiness getting the wheels of our content creation machine moving. You will find that with this blog we have begun pushing out our social media presence to help announce our game server hosting services to the world more formally.
I wanted to use this blog to cover a few things.
1. To introduce the core ChipHead team.
2. Introduce our bespoke, in house games panel.
3. Show off our whimsical mascot and branding we've been developing alongside our product.
4. Tell you a little about what to expect of ChipHead in the near future
5. Impress upon you that I have never written a blog. (so be gentle)

Who is ChipHead?
A little bit about us and why we started ChipHead.
Dan and Vince are two friends that play all sorts of things together. Basketball, board games and a lot of video games.
One day, the two decide they've had enough of relying on one person's machine to handle and host every Minecraft world they start, so they decide to purchase a server from a game host. The price was decent but the lag not so much, the panel was pretty dated and rough to navigate, but usable for someone like Dan who deploys and runs IT infrastructure as a senior network engineer.
Usable is great, but when you're paying good money for something, that should be the minimum requirement, particularly when you're paying to have fun and not be faced with a fighter pilot cockpit.
Server hosting piqued Dan's interest which in turn sent him down a rabbit hole of understanding the industry around servers. So Dan, being at a point in his life where he had long wished to start his own business and is now in a position to do so, reflects on the idea of a company that was always at the back of his mind. ChipHead.
A few years later, Dan decides to take the leap, he reaches out to Vince and they begin mocking up the idea of what they envision ChipHead to become.
A few more months pass and Dan calls me. He asks me how training for F1 among other motorsport is going and I tell him that the other engineers and people surrounding the sport have sucked what little soul I had left straight out of my eye sockets, I am no longer in love. Dan brings me on board and over the next few months the holy trinity has clicked.
We start with our website and branding, a topic alone that will require a separate blog that will be linked here.

A top priority for ChipHead (among class leading user interface) was to make our product feel cosy; we did this thorough many, many revisions in our ongoing quest to create a product that feels reactive, alive, memorable and most importantly a space that feels almost physical, to provide comfort and good vibes for those late-night gaming sessions.

We worked with artists of various backgrounds to create a distinct and user friendly website including our panels and menus that give our users a very hands on feel with how they manage their servers. (Some may say you could hang our panel art in the Louvre).

For those of you that really like to look around and get their value's worth before buying, you will find that most game server hosts will resell you the same panel, albeit with the colours changed over on the front end.
You've likely seen that typical panel with a long burger menu going down the left side of the UI, with the elements sprawling all over the rest of your monitor.
After 2 years of experimenting and configuring all the panels we could get our hands on, we developed our own. Any user of any background can use this panel, without sacrificing the features that a power user needs.
You will not find this panel anywhere else, with any other host.
It is not a third party reskin, modification or commission.
This panel has been built in-house from the ground up, by us, with user experience in mind.

I'll also be going into more detail following the development of our panel in an upcoming blog, after I drag Dan out of his tech cave and bombard him with technical questions.
This all brings us to today, where there are four of us running ChipHead, and I have yet to introduce to you Ari, a very persistent and hard working young man that has officially joined us, retiring the once existing trio into more... four. You will find Ari helping across a few of our launch tasks and managing our Discord as he familiarises himself with all of our systems and settles into his newly appointed directorship. We <3 you Ari.

Going forward I will be setting up my Discord and getting to know you wonderful people across multiple platforms, as I spearhead ChipHead's Youtube channel (for guides for our panel, nothing sexy for now but very much needed) along with this blog, some announcements on X (formerly known as Twitter), and hopefully some event content with our users and partners in the near future.
Currently we have been hard at work, having grown our initial userbase and pushing our panel with the intent to constantly stress-test it to it's limits and ensure that our users have the best possible experience. We will be launching more games over the coming months whilst ensuring they run great out the box, with a roadmap page planned for you lovely people to easily keep track of the bigger things, whilst I continue to blab on here about the smaller things.
Oh and one more thing:
Unlike some other companies π’, I will indeed be writing these blogs myself and from the heart β€οΈπ.
No cheesy AI posting π€π«, cheap listicles πβ or keyword, headline and trend chasing here πππ₯.
Ew. I think that's enough blog emojis for a lifetime now.
Anyway, until next time and all the best.
Aulon.